Large Celestial, Unaligned
Armor Class 18 (natural armor)
Hit Points 52 (8d20 + 12)
Speed 60 ft., Fly 80 ft.
STR
22 (+6)
DEX
13 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws CON +6
Skills Athletics +6
Damage Resistances Radiant
Damage Immunities Necrotic
Condition Immunities Blinded
Senses Truesight 60 ft., Passive Perception 13
Languages Celestial (Understands but can't speak or read), Common (Understands but can't speak or read), Primordial (only Primordial Bovine) --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the cow moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target was knocked prone by a ram attack this turn or was already prone, the cow can make another attack with its hooves against it as a bonus action.

Celestial Nature. The cow has resistance to radiant damage and immunity to necrotic damage.

Blessed Armor. The cow has advantage on saving throws against undead and fiends, and if a fiend or undead hits the cow with a melee attack, it takes 1d6 radiant damage.

Bovine Smite (3/Day)If the cow has advantage on an attack roll against a creature it hits or scores a critical hit against a creature, it can deal an extra 2d6 radiant damage.

Milkable. A creature can use an action to attempt to harvest milk from the cow. To do so it must succeed on a DC 8 Animal Handling check or take 4d6 psychic damage. (If the creature attempting to milk the cow is hostile to it, the creature rolls with disadvantage and must make a DC 15 animal handling check to succeed. If the cow is bonded to another creature by a spell such as find greater steed, that creature automatically succeeds on this check.) On a success, one quart of milk is extracted from the cow. If milk was harvested, this property of the cow can't be used until the next dawn.

Actions

Ram. Melee Weapon Attack; +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+ 4) piercing damage. 

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage.

Reactions

Simoolacrum.  (Activate when the cow is targeted for an attack). An illusory double of the cow appears within 5 ft of it. Until the end of its next turn, the cow gains a +4 bonus to AC (including against the triggering attack) but its movement speed is halved and it must maintain concentration on the Simoolacrum as if concentrating on a spell to gain the benefits to AC (if it breaks concentration, it still takes the penalty to movement speed).

Monster Tags: Misc Creature

Gorgegrouse

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