Large Elemental, Neutral
Armor Class 16 Natural armor
Hit Points 84 (8d10 + 40)
Speed 40 ft., Climb 10 ft., Burrow 20 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
5 (-3)
WIS
11 (+0)
CHA
6 (-2)
Skills Perception +4, Stealth +7
Damage Vulnerabilities Thunder
Damage Resistances Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Poison
Senses Darkvision 60ft, Tremorsense 60ft, Passive Perception 12
Languages Terran
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. Once per day the avalancher can cast Transmute Rock without needing material components. 

Actions

Slam. Melee weapon attack: +7 to hit, reach 10ft, one target. Hit: 8 (1d8+4) bludgeoning damage

Cause Avalanche. While on a mountain slope the avalancher can three times per day let loose a low rumbling noise that causes avalanches of rock. The avalanche originates within 30ft of the avalancher and moves down the slope at 30ft per round. The avalanche spreads out into a cone and creature in the ranch (except the avalancher) must make a DC 13 Dexterity saving throw or take 2d6 bludgeoning damage and be restrained under a pile of boulders taking 1d6 bludgeoning damage every round.  If the creature succeeds they take no damage and are not restrained. 

Description

Avalanchers are strange elementals born of mountainous terrain. They have the interesting ability to summon avalanches almost at will and they disdain other races in their mountains. Some avalanchers even like to wipe mountain villages of the face of the earth with their abilities. Though they are intelligent enough to innately know Terran, they are otherwise quite stupid and hard to reason with. 

Description. Avalanchers look like large boulders with six rocky legs protruding out of their body. They also have one large eye stalk coming out of their front. They also have a large mouth with multiple rocky teeth though they don't need food.  

Habitat: Mountain

moonknight1092

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