Medium Humanoid (Human), Neutral
Armor Class 18 Chainmail and Shield
Hit Points 168 (16d12 + 64)
Speed 55 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +7, CON +8
Skills Intimidation +7, Nature +5, Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Frenzied Rage (3/day). As a bonus action, Aidrid enters a frenzied rage, gaining the following benefits:

--Aidrid rolls 2 additional damage die when scoring a critical hit, and her weapon attacks score a critical hit on a roll of 18, 19 or 20.

--When Aidrid scores a critical hit against a creature, the target must succeed on a DC 14 Strength saving throw or is knocked prone.

--Aidrid has resistance to bludgeoning, piercing, and slashing damage as well as immunity to psychic damage.

--Aidrid has advantage on Dexterity and Strength saving throws.

--Aidrid’s speed increases by 20 ft.

Aidrid’s rage lasts for 1 minute, which she can end early on her turn using a bonus action.

Actions

Multiattack. Aidrid makes four warhammer attacks.


Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage.

Reactions

Shield Bash. When a creature within 5 feet of Aidrid hits her with an attack, she can use her reaction to cause the creature to make a DC 14 Dexterity saving throw. On a failed save, the creature is stunned until the end of its next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
7/29/2020 10:44:59 PM
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1
Coming Soon
DaProfoundMenace

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