Frenzied Rage (3/day). As a bonus action, Aidrid enters a frenzied rage, gaining the following benefits:
--Aidrid rolls 2 additional damage die when scoring a critical hit, and her weapon attacks score a critical hit on a roll of 18, 19 or 20.
--When Aidrid scores a critical hit against a creature, the target must succeed on a DC 14 Strength saving throw or is knocked prone.
--Aidrid has resistance to bludgeoning, piercing, and slashing damage as well as immunity to psychic damage.
--Aidrid has advantage on Dexterity and Strength saving throws.
--Aidrid’s speed increases by 20 ft.
Aidrid’s rage lasts for 1 minute, which she can end early on her turn using a bonus action.
Multiattack. Aidrid makes four warhammer attacks.
Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage.
Shield Bash. When a creature within 5 feet of Aidrid hits her with an attack, she can use her reaction to cause the creature to make a DC 14 Dexterity saving throw. On a failed save, the creature is stunned until the end of its next turn.
Previous Versions
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7/29/2020 10:44:59 PM
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Coming Soon
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