Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Interloper. When in Dim light or darkness the crawler gains a +10 to stealth and can hide while lightly obscured.
Opportunist. When the Crawler attacks a stunned or Paralyzed creature it rolls an additional Damage die.
Multiattack. The Crawler makes two Claw attacks.
Crawler Venom. This highly potent venom affects a persons nervous system a great deal rendering them Paralyzed for 2 rounds
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) Slashing damage.
Sting (Recharge on 5/6): Melee Weapon Attack: +5 to Hit, reach 5 ft., One target. Hit: 1d6+4
upon a hit the target must make a 15 Con save or be afflicted with Crawler Venom after 2 Rounds.
Predator's Retreat.
The crawler can use its reaction to move up to half its movement and hide upon poisoning or be within 30 of a target being poisoned by Crawler Venom This movement does not provoke Opportunity of attack
Predator's Assault.
The crawler can use its reaction to move up to half its movement and make 1 Claw or Sting attack against any target that has been paralyzed within the last round This movement does not provoke Opportunity of attack
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