Medium Humanoid (Human), Any Alignment
Armor Class 18 Plate
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9
Skills Athletics +9, History +4
Senses Passive Perception 10
Languages Elvish, Primordial, Sylvan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Action Surge (Recharges After a Short or Long Rest).After taking an action on its turn, the master-at-arms can take one additional action.

Maneuvers (1/Turn). When the master-at-arms hits with a melee weapon attack, it can choose to apply a maneuver to that attack. The attack deals an additional 5 (1d10) damage, and the master-at-arms chooses one of the following effects.

  • Disarming Attack. The target must succeed on a DC 15 Strength saving throw or drop an object it is holding of the master-at-arms's choice. The object lands at its feet.
  • Distracting Strike. The next attack roll against the target by an attacker other than the master-at-arms has advantage if that attack is made before the start of the master-at-arms's next turn.
  • Trip Attack. If the target is Large or smaller, it must succeed on a DC 15 Strength saving throw or fall prone.
Actions

Multiattack. The master-at-arms makes three melee weapon attacks.

Longsword of Unnatural Strength. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands to make a melee attack.

Mytoz

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