Armor Class
18
Plate
Hit Points
135
(18d8 + 54)
Speed
30 ft.
STR
22
(+6)
DEX
10
(+0)
CON
16
(+3)
INT
12
(+1)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +9
Senses
Passive Perception 10
Languages
Elvish, Primordial, Sylvan
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Action Surge (Recharges After a Short or Long Rest).After taking an action on its turn, the master-at-arms can take one additional action.
Maneuvers (1/Turn). When the master-at-arms hits with a melee weapon attack, it can choose to apply a maneuver to that attack. The attack deals an additional 5 (1d10) damage, and the master-at-arms chooses one of the following effects.
- Disarming Attack. The target must succeed on a DC 15 Strength saving throw or drop an object it is holding of the master-at-arms's choice. The object lands at its feet.
- Distracting Strike. The next attack roll against the target by an attacker other than the master-at-arms has advantage if that attack is made before the start of the master-at-arms's next turn.
- Trip Attack. If the target is Large or smaller, it must succeed on a DC 15 Strength saving throw or fall prone.
Actions
Multiattack. The master-at-arms makes three melee weapon attacks.
Longsword of Unnatural Strength. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands to make a melee attack.
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