Large Aberration, Lawful Evil
Armor Class 20 Natural
Hit Points 93 (11d10 + 33)
Speed 10 ft., climb 10 ft.
STR
18 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws INT +6, WIS +6
Skills Perception +5, Stealth +5
Senses Darkvision 120 ft., Passive Perception 18
Languages Understands Deep Speech but can’t speakTelepathy 120 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

False Appearance. While the Urophion remains motionless, it is indistinguishable from a normal cave formation.

Grasping Tendrils. A Urophion can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points;immunity to poison damage). Destroying a tendril deals no damage to the Urophion, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Spider Climb. The Urophion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Psi Points.The Urophion is an 8thlevel psionic with 45 psi points and a limit of 6 psi points to spend on any one psionic ability. All psi points are recovered at the end of a long rest.

Innate Spellcasting (psionics). The Urophion is an 8thlevel psionic whose spellcasting ability is Intelligence (spell save DC 15, +7 to psionic attacks). The urophion can use the following talents and disciplines, requiring no components:Talents (at will) Detect, Mind Slam (2d6), Psychic Hammer (2d6)

Discipline Aura Sight
Assess Foe (2psi)
Perceive the Unseen (5 psi; conc., 1 min.)

Discipline Iron Durability
Iron Hide (16psi)
Steel Hide (2 psi)

Discipline Mantle of Fear
Incite Fear (2 psi; conc., 1 min.)
Unsettling Aura (3 psi; conc., 1 hr.)
Incite Panic (5 psi; conc., 1 min.)

Actions

Multiattack. The Urophion makes four attacks with its Tendrils, uses Reel, and can makeone Bite or Extract Brain attack.

Tendril. Melee Weapon Attack: +7to hit, reach 50ft., one target. Hit: On hit the target must succeed on a DC 15 Intelligence save or is stunned. The target may repeat the save at the end of their next turn, upon success they are immune to stun from this tentacle until the grapple ends. On a hit the target is also grappled, restrained, and has disadvantage on Strength checks and Strength saving throws. The Urophion can’t use the same tendril on another target.The Urophion has 6 tendrils to use to attack or extract brain.

Reel. The Urophion pulls all grappled enemies up to 25 feet straight toward it.

Bite. Melee Weapon Attack. +7 to hit, reach 5 ft., one target.Hit:22 (4d8 + 4) piercing damage. On hit the target must succeed on a DC15 Intelligence save or is stunned until the end of their next turn.

Extract Brain. Melee Weapon Attack. +7 to hit, reach 25ft., one incapacitated humanoid grappled by the Urophion. If this damage reduces the target creature to 0 HP, the Urophion kills the target by devouring their brain. This requires four free tendrils (not engaged in a grapple) to extract a brain. Hit: 44 (8d10) piercing damage

Description

The Urophion is the result of ceromorphosis on a roper. There is no MM listing for this creature.Previous iterations have given added psychic damage, brain eating, and psychic damage distance weapons to a roper, but my goal is to use the UA psionic rules to make a more distinct creature. Urophion are low mobility sentinels that populate the area immediately surrounding an illithid lair.They specialize in surprise and immobilization.They are intelligent beings, that are often quite unhappy to have been placed in a body with restricted intellectual capacity and mobility, and relegated to guard duty with no opportunity to learn or conduct research.

Psionic Disciplines – Rationale The sentry Urophion specializes in detection and alerting the colony to the presence of invaders.The aura sightdiscipline gives this sentry the ability to see opponents that are invisible and hidden, which it will use while remaining hidden if it hears a party it can’t see. Mantle of fearcan immobilize and delay creatures, and/or limit their mobility. Iron Durabilitymakes this already high AC sentry even harder to hit and damage

Monster Tags: Mind Flayerabberation

Habitat: Underdark

DM_Robert

Comments

Posts Quoted:
Reply
Clear All Quotes