Soulkeeper. When Carbaas reduces a humanoid to 0 hit points, the humanoid returns to their full hit points and is under Carbaas's control.
Innate Spellcasting. Carbaas's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components.
5/day: hold person, black tentacles, Maximilian's earthen grasp, web, alter self (can become medium when changing his appearance)
Multiattack. Carbaas makes 3 slam attacks and 1 chain whip attack.
Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (1d8 + 11) bludgeoning damage.
Chain Whip. Ranged Weapon Attack: +8 to hit, range 10/60 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage.
Teleport. Carbaas magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Carbaas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Carbaas regains spent legendary actions at the start of his turn.
Teleport. Carbaas uses his Teleport action.
Chain Whip. Carbaas attacks using his Chain Whip.
Description
Carbaas regularly appears as a thin, bespectacled man with pale skin, pure black eyes, and pointed ears. When enraged, Carbaas becomes a hideous, skeletal heap of bones, wrapped in chains, with mismatched horns and limbs.
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