Large Fiend (Devil), Lawful Evil
Armor Class 14 (natural armor)
Hit Points 285 (30d10 + 120)
Speed 60 ft.
STR
25 (+7)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws STR +12, CON +9, WIS +8
Skills Deception +7, Insight +7, Persuasion +9
Damage Resistances Fire, Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 17
Languages All
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Soulkeeper. When Carbaas reduces a humanoid to 0 hit points, the humanoid returns to their full hit points and is under Carbaas's control. 

Innate Spellcasting. Carbaas's innate spellcasting ability is Wisdom (spell save DC 15).  It can innately cast the following spells, requiring no material components. 

5/day: hold person, black tentacles, Maximilian's earthen grasp, web, alter self (can become medium when changing his appearance)

Actions

Multiattack. Carbaas makes 3 slam attacks and 1 chain whip attack. 

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (1d8 + 11) bludgeoning damage. 

Chain Whip. Ranged Weapon Attack: +8 to hit, range 10/60 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage.

Teleport. Carbaas magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Legendary Actions

Carbaas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Carbaas regains spent legendary actions at the start of his turn.

Teleport. Carbaas uses his Teleport action. 

Chain Whip. Carbaas attacks using his Chain Whip. 

Description

Carbaas regularly appears as a thin, bespectacled man with pale skin, pure black eyes, and pointed ears.  When enraged, Carbaas becomes a hideous, skeletal heap of bones, wrapped in chains, with mismatched horns and limbs. 

Shock205

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