Keen Hearing and Smell. The wardog has advantage on Wisdom (perception) checks that rely on hearing or smell.
Pack Tactics. The wardog has advantage on an attack roll against a creature if at least one of the wardog's allies is within 5 feet of the creature and the ally isn't incapacitated.
Relentless (Recharges after a Short or Long Rest). If the wardog takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Description
Wardogs are impressive hounds prized by humanoids for their loyalty and keen senses, that are particularly bred for warfare. Halflings and other Small humanoids ride them as mounts.
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