Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 95 (1d4 - 1)
Speed 10 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
1 (-5)
WIS
8 (-1)
CHA
2 (-4)
Damage Resistances Fire
Senses Blindsight 10 ft., Passive Perception 13
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Sting. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: (2d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking (3d8) poison damage on a failed save, or half as much damage on a successful one.

Pincer: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (3d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is Grappled (escape DC 15).

Description

Adovin scorpions are giant, usually stretching from 10-12 ft long from tip to tail, the tail usually being 5-6 ft and a 4ft body. They live in a harsh desert climate burrowing into the sand to conserve water and avoid the scorching sun. They are opportunity hunters waiting for prey to walk by and pounce, surrounding the poor creature and injecting it with poison. Once they're finished with their meal they bury the remains to not alert the next They usually live in large clusters of 5 to 10. When food is scarce they will turn on the weakest members of the cluster and devour them.

Lair and Lair Actions

Adovin scorpions make burrows under the sand waiting in place for day for something to walk by. Once they fell the vibration in the sand they leap out surprising their prey and surrounding it. These scorpions usually live in loose sand areas and eat whatever comes by. They bury the remains of their prey as not to alert future targets.

Monster Tags: Misc Creature

Habitat: Desert

ThyneBlackwood

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