Medium Humanoid (Human), Lawful Evil
Armor Class 24 (Magical)
Hit Points 250 (50d10 + 25)
Speed 60 ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws CON +11
Damage Immunities Fire
Senses Darkvision 120 ft, Passive Perception 18
Languages Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Ethereal Body. Whenever Aleck is hit by a non magical attack, he takes half damage.

Ether Poison. Whenever Aleck hits with a melee attack, the target makes a DC: 17 CON save. On a failed save, the target takes 3d8 fire damage.

 

Actions

Multiattack. Aleck makes two weapon attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 20 (4d10 + 4) Slashing damage plus an additional 5 (1d10 +1) Fire damage 

Ether Blast. Ranged Weapon Attack: +10 to hit, range 60/120 ft., 1 target. Hit: 35 (6d10 + 10) Fire damage damage.

Reactions

Ether Shield. whenever Aleck is hit by an attack, he uses his reaction to take 2d10 + 5 less damage.

Legendary Actions

3/Encounter:

Ether Bomb. All creatures within 30 ft of Aleck take 25 (5d10) damage.

Description

Aleck survived. He was the only one who survived when his team of fighters fell into the Ethereal Realm. He was changed when he did escape. He was corrupted. Driven mad. He now serves his lord, Araxos, and is helping her bring down the world. He must be stopped

Previous Versions

Name Date Modified Views Adds Version Actions
7/31/2020 10:17:42 PM
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