Medium Fiend (Tiefling), Chaotic Neutral
Armor Class 16 (hellish leathers)
Hit Points 123 (16d8 + 60)
Speed 45 ft.
STR
8 (-1)
DEX
20 (+5)
CON
16 (+3)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +10, CHA +7
Skills Stealth +18
Damage Vulnerabilities Radiant
Damage Resistances Fire, Poison
Damage Immunities Necrotic
Condition Immunities Poisoned
Senses Darkvision 60ft., Passive Perception 16
Languages Common, Elvish, Infernal
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Assassinate. During its first turn, Baharet has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Sneak Attack. Once per turn, the assassin deals an extra 42 (12d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Magic Weapons. Baharet's sword is considered magical.

Innate Spellcasting. His spellcasting ability is Intelligence (spell save DC 18, +8 to hit with spell attacks). Baharet can innately cast these spells with no material opponents required.
At will: invisibility, misty step
3/day each: silence, greater invisibility
1/day: project image

Actions

Multiattack. Baharet can make two attacks with his shortsword.

Shortsword. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 12 (1d6 + 8) piercing damage. 

Reactions

Hidden Sentinel. When invisible, if an ally of Baharet is attacked within 5ft. of him, he can use his reaction to make a melee attack on the attacking creature. This type of reaction does not break his invisibility.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2020 12:06:02 AM
4
1
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Coming Soon

Monster Tags: fiend

HDMCgamer22

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