Medium Undead, Neutral Evil
Armor Class 10 Mining clothes scraps
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
14 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Dusty. Whenever the zombie attacks a creature, it must make a DC 13 Constitution saving throw or become blinded for 1 minute. The target can repeat the saving throw at the end of each its turns, ending the effect on itself on a success.

Actions

Pickaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Mineral Rock. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. Imagine ones with pickaxes!

Habitat: Mountain

Uric_The_Avenger

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