Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Dusty. Whenever the zombie attacks a creature, it must make a DC 13 Constitution saving throw or become blinded for 1 minute. The target can repeat the saving throw at the end of each its turns, ending the effect on itself on a success.
Pickaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Mineral Rock. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. Imagine ones with pickaxes!
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