Medium Monstrosity, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 127 (17d8 + 57)
Speed 40 ft., Climb 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +5, Insight +4, Perception +4, Stealth +5
Damage Vulnerabilities Cold
Damage Resistances Psychic
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Summoning Gaze. When the asudem is near any type of rock, it may once per turn change a rock of any size into a monster or being the same size as the rock (Tiny, Small, Medium, Large, Huge, Gargantuan). Any creature of that size or smaller within 30 feet of the summoned creature at the start of its turn must make a DC 14 Wisdom saving through if the creature isn’t incapacitated and they can see the creature. If the saving throw fails by 5 or more, the creature becomes charmed by the summoned creature. Otherwise, a creature that fails the save is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming charmed on a failure or ending the effect on a success. The charming lasts for one hour, until the creature is injured, or the summoned creature or the asudem are defeated or retreat further than 30 feet from the charmed creature.

Unless surprised, a creature may use a reaction to move out of the 30 foot radius on their turn to avoid the saving throw. If the asudem sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the asudem will become charmed by whatever creature is closest to it for an hour.

Spellcasting. The asudem is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells. It's spellcasting ability is Charisma and it has the following spells prepared: 

Cantrips (at will): lightning lure, sword burst, thaumaturgy, vicious mockery

1st Level (4 slots): command, sleep, cause fear

2nd Level (3 slots): hold person, blur, misty step

3rd Level (3 slots): lightning bolt, mass healing word, thunder step

Actions

Multiattack. The asudem makes either three melee attacks--one with its people hair and two with its shortsword--or can cast a spell as an action.

People Hair. Melee Weapon Attack: +4 to hit, reach 5 ft., up to five creatures. Hit: 4 (1d4 + 2) bludgeoning damage plus 14 (4d6) psychic damage.

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

Description

A serpentine body with humanoids for hair, the asudem, turns stones into creatures capable of charming and attacking those that venture too close. Asudem are natural enemies of a Medusa.

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2024 1:40:53 PM
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2
1.0
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Habitat: DesertMountain

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