Medium Humanoid (Elf), Neutral Good
Armor Class 14 Hide
Hit Points 11 (1d10 + 1)
Speed 35 ft.
STR
13 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +3, DEX +5
Skills Acrobatics +5, Athletics +3, Insight +4, Perception +4
Senses Darkvision 60ft, Passive Perception 14
Languages Common, Elvish, Goblin, Orc Common, Elvish, Goblin, Orcish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Aelar has advantage on saving throws against being charmed, and magic cannot put him to sleep. 

Trance. Aelar does not sleep. Instead, he meditates for four hours each night. This grants him the benefit of a long rest.

Mask of the Wild. Aelar may attempt to hide when only lightly obscured by natural phenomenon such as rain.

Wanderer. Aelar can find enough food and water for himself and 5 others in the wilderness, provided the area is adequately stocked. Additionally, he always recalls
the general layout of the area around him.

Favored Enemy (Orcs, Goblins). Aelar has advantage on survival checks made when tracking his favored enemies, as well as advantage on Intelligence checks to recall information about them.

Natural Explorer (Forests). Aelar may double his proficiency bonus when making  intelligence or Wisdom checks about his favored terrain.

 

Actions

 

Longsword. Melee Weapon Attack: +3 to hit, reach 5ft., one creature. Hit: 6 (1d8 + 1) [slashing] damage. 

Longbow. RangedWeapon Attack: +5 to hit, range 150/600 ft., one creature. Hit: 8 (1d8 + 3) [piercing] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: elf

Habitat: Forest

DeeFran

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