Gargantuan Construct, Neutral Good
Armor Class 17 Natural
Hit Points 110 (10d20 + 10)
Speed 120 ft., Normal speed is 30 feet. 120 is running at top speeds and is very unlikely to see.
STR
20 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
13 (+1)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws WIS +8
Damage Resistances Lightning, Radiant
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Poisoned
Senses Darkvision, Tremorsense, Passive Perception 16
Languages Celestial, Primordial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Belileil is a 3-level spellcaster. Its spellcasting ability is +5 (spell save DC 17, +5 to hit with spell attacks). The Belileil has following druid spells prepared:
Cantrips (at will): guidance 
1st level (5 slots): Detect Magic, Healing Word 
2nd level 4 slots): Gust of Wind, Moonbeam, Locate Object, Find Traps

Aura of Peace. Every living thing (Including plants and animals) within 500 feet of a Beliliel has a feeling of calming and a sense of peace. This effect works on all creatures except for fiends or infernal creatures. The sense of peace usually causes a lack of aggression and a calm sensation of soothing.

Actions

Howl. The Belileil releases an oddly terrible howl, causing all living creatures within 60 feet of it to make a constitution save. On a success the creature has no effect, on a failure the creature is charmed by the majesty if such a beast.

Melee Weapon Attack. Stomp: +5 to hit, reach 30 ft., 35 target. Hit: 50 (3d20 + 5) force damage. 

Action Ranged Attack. Lightning Strike: +7 to hit, range 5/45 ft., 1 target. Hit:  50 (4d20 + 10) Lightning damage.

Legendary Actions

The Beliliel has 10 Legendary actions per day that can be used as Actions or Bonus actions

Greater Strike (Costs 2 Actions). The Beliliel can use the lightning strike 4 times in a row on one target.

Pacify (Costs 2 Actions). The Beliliel charms one target within 120 feet of it for one hour.

Teleport (Costs 3 Actions). The Beliliel can teleport up to 300 feet away from its current position.

Call for Help (Costs 3 Actions). The Beliliel can call out to any creatures within 500 feet that are currently not in combat and cause them to aid the Beliliel in combat.

Description

The Beliliel can only be described as majestic. They are great beasts of magic and stone, crafted by a long dead mage of great power. They stand about 500-700 feet tall, with a length of about 400 feet long. Their body resembles the shape of a large giraffe or deer, made up of several large oblong stones etched with magical runes that give the Beliliel life. The Beliliel is a peaceful creature, and loves to help and care for others. They use their magic to heal and only as a self defense measure. Many people would love to kill the Beliliels for several reasons including: To steal the arcane secrets that have been written on the stones that make up the Beliliel, to destroy the peace in an area caused by the Beliliel, or to simply spread evil to the area. Many people see Beliliels as bringers of good luck or peace, and will give offerings to the beasts in the hopes it will bring them luck or a happy year. 

Habitat: ForestGrassland

tophatdragon

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