Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Magical Body. The elemental's weapon attacks are considered magical.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The elemental can make two Fist attacks or Earthbreaker then one fist attack. This increases to 3 when using Earthen Fury.
Fist. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 8) bludgeoning damage. On being hit the target must make a DC 17 Strength Saving throw. On a fail the target is knocked back 15 feet and knocked prone. On a success they are knocked back 5 feet.
Earthbreaker. The elemental slams the ground with one of it's giant fists causes stone spikes to erupt from the all ground within a 30ft radius. Any creature on the ground within the radius must make a DC 17 Dexterity saving throw. On fail they are knocked prone and take (2d8) bludgeoning damage. On a passed save they take half damage and are not knocked prone.
Stone Burial . The elemental uses the powers of earth to surround a target in rock. The target must make a DC17 Dexterity Save. On a fail they take 2d8 bludgeoning damage and are encased in stone. On a success the target takes half damage and are not encased. While encased the target is considered restrained. Though while encased they do not take damage from Earthbreaker. Each coffin has 30 hp and a AC of 12. The Elemental can only have one target encased at a time. If it uses Stone Burial on a second target and they fail the save the first targeted is freed.
Earthen Fury. When the elemental's health hits 50% (144) it activates it's Earthen Fury. It sheds some of it's natural armor allowing it to attack with less hindrance. The elementals AC decrease to 12 but it gains a extra attack as part of it's multiattack.
The Elemental can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Elemental regains spent legendary actions at the start of its turn.
Fist. The Elemental makes one Fist attack.
Earrthbreaker. The Elemental use's its Earthbreaker ability once.
Description
A huge creature made of stone and earth. These creatures are earth elementals that have lived for a long time near places where the boundaries with the elemental plain of earth are weak or places of great natural magic. The powers of these places over time infused itself with the earth elemental increasing it's size and strength.
These creatures are usually stand vigil at the location that gave them their strength to the point they have sometimes been confused with giant statues or monoliths. They will not react until they are attacked or their home is damaged or treated with disrespect. On being attacked the elemental will attack back at full force.
Previous Versions
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3/28/2020 12:32:09 AM
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Coming Soon
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