Blood frenzy. The Blood Walker has advantadge on melee attack rolls against any creature that doesn't have all its hit points.
Relentless. If the Blood Walker would be reduced to 0 hit points, there is a chance that it can instead only be reduced to 1.
Regeration. At the beginning of the Blood Walker's turn , it regains 5 hit points and cannot be killed until this effect is mitigated in some way, usually through acid or fire damage.
Spellcasting. The Blood Walker is a 1st-level spellcaster. Its spellcasting ability is intelligence (spell save DC 18, +6 to hit with spell attacks). The Blood Walker has following wizard spells prepared:
Cantrips (at will): Toll the dead, chill touch
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 4) piercing damage.
Longbow. RangedWeapon Attack: +10 to hit, range 10/60 ft., one target. Hit: 24 (4d8 + 4) piercing damage.
Parry. The Blood Walker adds its proficiency bonus to its AC against one melee attack that would hit it as a reaction.
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