Medium Humanoid, Any Alignment
Armor Class 15 leather armour
Hit Points 80 (26d8)
Speed
STR
15 (+2)
DEX
19 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +7, INT +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Senses Passive Perception 16
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood frenzy. The Blood Walker has advantadge on melee attack rolls against any creature that doesn't have all its hit points.

Relentless.  If the Blood Walker would be reduced to 0 hit points, there is a chance that it can instead only be reduced to 1.

Regeration.  At the beginning of the Blood Walker's turn , it regains 5 hit points and cannot be killed until this effect is mitigated in some way, usually through acid or fire damage.

 

 

Spellcasting. The Blood Walker is a 1st-level spellcaster. Its spellcasting ability is intelligence (spell save DC 18, +6 to hit with spell attacks). The Blood Walker has following wizard spells prepared:
Cantrips (at will): Toll the dead, chill touch 

Actions

 

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 4) piercing  damage. 

Longbow. RangedWeapon Attack: +10 to hit, range 10/60 ft., one target. Hit: 24 (4d8 + 4) piercing  damage. 

Reactions

Parry.  The Blood Walker adds its proficiency bonus to its AC against one melee attack that would hit it as a reaction.

Monster Tags: undead

Habitat: SwampUnderdark

TheStormSorcerer

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