Spell Turning. The chimera has advantage on a saving throw against any spell that targets only the chimera (not an area). If the chimera’s saving throw is successful and the spell is of 4th level or lower, the spell has no effect on the chimera and instead targets the caster.
Multiattack. The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its breath weapon is available, it can use the breath in place of its head or its claws.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Head (Cockatrice Beak). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. . A creature hit by the chimera’s head attack must succeed on a DC 15 Constitution saving throw or be restrained as it begins to turn to stone. The restrained creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.
Constricting Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The chimera’s tail can constrict prey. If the chimera hits a creature with its tail, the target is grappled (escape DC 15) if it is Large or smaller. Until this grapple ends, the target is restrained, and the chimera can’t use its tail on another target.
Venom Spray (Recharge 5–6). The chimera has a venomous creature’s head that exhales a spray of poison in a 15-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a target takes 35 (10d6) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
What appears to be a statue of an odd combination of beasts is in fact an animated statue of a chimera forged from solid bronze and given life by magic. It has a long centipede body with a hundred sharp scythe-like legs, with three heads; a central head of a centipede, the left head of an avian cockatrice, and the right head is a serpentine cobra. First forged by a mad wizard as part of the defense of his tower, they have since been left to spread. Voracious hunters, they can stand motionless for days among ruins waiting in ambush of unwary explorers. They usually hunt in pairs with at least one other statue. They prefer to constrict prey in their tails and carry them up out of reach to either crush them or tear them apart with their many scythe tipped legs.
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