Armor Class
20
natural
Hit Points
200
(200d20 + 200)
Speed
45 ft., Walk ft., Burrow 45 ft.
STR
19
(+4)
DEX
20
(+5)
CON
19
(+4)
INT
19
(+4)
WIS
19
(+4)
CHA
19
(+4)
Saving Throws
STR +7, DEX +8
Skills
Acrobatics +0, Athletics +0
Damage Vulnerabilities
Fire
Damage Immunities
Acid, Cold
Condition Immunities
Blinded, Charmed, Incapacitated
Senses
Blindsight, Darkvision, Passive Perception 15
Languages
Aarakocra, Common, Elvish
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
tail. +9 3d6+5
claws. +4 2d4+2
multiattack
MACE +3
Attack Type:
Melee
Reach:
5ft.
Damage:
1d6
Damage Type:
Bludgeoning
Weight:
4lb.
Cost:
--
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Reactions
Reaction Name. Enter the description for your action.
Legendary Actions
frost enslevment. dc 15 to work it enslaves you under the anacondryins spell until it dies it turns you into an ice monster
COLD DRAUT. +5 4d6 +2
Description
it looks a lot like a Minotaur with the lion head and spikes for a main in spikes For a tail
Lair and Lair Actions
Its lair is usaly in a hidden cave with ice monsters at the front door it loves to callect sowrds armor and gems
Comments