Medium Fiend (Devil), Lawful Evil
Armor Class 17 Natural Armor
Hit Points 160 (20d10 + 40)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws WIS +6, CHA +7
Skills Deception +7, Insight +6, Perception +6, Persuasion +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120', Passive Perception 15
Languages Common, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision

Magic Resistance. Bulavod has advantage on saving throws against spells and other magical effects.

Spectral Aura. Any corporeal undead creatures who die within 120 feet of Bulavod may make a DC 13 Constitution saving throw. On a success, the energy animating the undead creature coalesces into a specter.

Actions

Multiattack. Bulavod makes two attacks with his death scythe or fires an eldritch blast.

Death Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., 1-2 targets. Hit: 8 (1d10 + 2) slashing damage and 7 (2d6) necrotic damage. Creatures who take this necrotic damage cannot regain hit points until the beginning of Bulavod's next turn except from a spell of 3rd level or higher. Bulavod can target up to 2 creatures within 5 feet of him with his scythe as he swings it in a wide arc. If 3 or more creatures are standing within 5 feet of Bulavod, he can only target them in order either left to right or right to left with his scythe.

Eldritch Blast. Ranged Spell Attack: +8 to hit, range 120 ft., Three beams of crackling energy streaks toward creatures within range. Make 2 ranged spell attacks. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. For each beam that hits its target, you deal 10 (1d10+4) force damage.

Shadow Step. (Recharge 4-6). As a bonus action, Bulavod can disappear and reappear in any shadow or area of dim light within 60 feet.

Darkness. As an action, Bulavod can cast the darkness spell at will.

Reactions

Sanguine Maledict. When a creature within 30 feet of Bulavod regains hit points, Bulavod swivels his head to face them and his eyes mist over to a sickening blood red color. The target creature must make a DC 16 Wisdom saving throw. On a failure, the target creature's eyes also mist over a sickening blood red and the creature sees a vision of one of the greatest failures of their life. They suffer from the blinded and deafened conditions until the end of Bulavod's next turn. This effect can be removed by a greater restoration, remove curse, or a dispel magic spell.

Counterspell (3 times/day) . Bulavod can cast counterspell as a reaction 3 times/day.

Legendary Actions

Bulavod has the following villain actions. He takes a villain action at the end of another creature's turn. He can only use each villain action once, and must use them in order as listed. If Bulavod attempts a villain action and fails, he may attempt it again the following turn or move on to the next action per the DM's discretion. He can only take one villain action per round.

Devil's Tongue. Bulavod targets a creature within 60 feet of him which must make a DC 16 Wisdom save against the effects of the dominate person spell. Bulavod whispers fiendish lies into the mind of the target, whose eyes turn black if they fall under the effects of the spell.

Whispers of the Damned. Bulavod targets a creature he can see within 60 feet which hears in its mind the pleading and screams of all of the creatures Bulavod has slain or damned to the Nine Hells. The target must make a DC 16 Wisdom saving throw. On a failure, the creature sees an illusory manifestation of its deepest fears, visible only to that creature and becomes frightened for the duration. While frightened in this way, the creature must use all of its movement and its action to dash and move as far as possible away from Bulavod. In its desperate attempts to flee, the creature will use its action to attack any creature directly in its path as it flees from Bulavod. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 11 (2d10) psychic damage. On a successful save, the spell ends.

Infernal Call.  Bulavod targets an unconscious creature within 60 feet of him by pointing his finger at it and then clenching a fist and raising it into the air, saying "Rise!" The target must succeed on a DC 16 Wisdom saving throw. On a failure, the target fails one death save as an infernal gate is opened within their soul causing 2d4 Specters to spew forth from their mouth and into an empty space within 10 feet of the unconscious creature.

Spear of Torment. As a final, desperate gambit, Bulavod absorbs the energy of the specters that are killed within 120 feet of him into his hands and fires them out in a 30 foot cone of spectral energy. All creatures in the effected area must make a DC 16 Charisma saving throw or take 1d6 force damage per specter that was absorbed or half as much damage on a successful save. If a creature is knocked unconscious by this ability, the echo of a specter possesses their body and causes them to rise under the control of Bulavod. They will attack and act with the stats of a zombie until they stabilize or regain consciousness. If a creatures dies while possessed in this way, it continues to act as a zombie.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2020 3:11:57 AM
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8/2/2020 1:42:09 AM
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Orpheus0311

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