Medium Fiend (Demon), Chaotic Evil
Armor Class 18 Natural
Hit Points 130 (20d8 + 40)
Speed 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +8, DEX +6, CON +8
Skills Perception +5, Stealth +5
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages Abyssal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bloodied: When the Wendigo's hit points are reduced to half or less, it becomes "Bloodied". His Strength increases by (4) turning to a (22). it gains use of its Legendary Actions and it regains it Legendary Resistance, if it had already used it.

Legendary Resistance (1/day)If the Wendigo fails a saving throw, it can choose to succeed instead.

Natural Hunter: The Wendigo has advantage on Stealth checks made when its hunting.

Actions

Multiattack. The Wendigo makes one claw and one bite attack

Claw Attack: +7 to hit (+9  when bloodied) reach 10ft., one target. Hit: 10 (1d12 + 4); 15 (1d12+6) when bloodied [Slashing] damage. 

Bite Attack: +7  to hit (+9 when bloodied) reach 5ft.,  one target. Hit: 13 (2d8 + 4); 15 (2d8+6) when bloodied [Piercing] damage. If a target is bitten, it makes a Constitution saving throw (DC 15) or it takes an extra 3d6 (10) necrotic damage, or half as much if it succeeds the save.

Reactions

Opportunity Attack. The Wendigo can make one claw attack, if a creature passes through its attack range.

Legendary Actions

The Wendigo can take 3 legendary actions, choosing from the options below. Only one legendary action can be taken at a time, and only at the end of another creatures turn. The Wendigo regains spent legendary actions at the start of its turn.

Move: The Wendigo moves up to its speed without provoking an opportunity attack.

Bite (costs two points) The Wendigo makes a bite attack.

Shriek (costs three points) The Wendigo screams. Each creature within 30ft of the Wendigo that can hear it must make a Wisdom saving throw (DC 15) or become stunned for one minute. An effected creature can make a saving throw at the end of their turn to end the effect.

Description

A demon trapped in the Abyss, The Wendigo feasts on humanoid meat. Whenever a humanoid commits cannibalism, The Wendigo is able to escape the Abyss and possess the Cannibals's body.

When it first enters the body, the Wendigo goes throughout an adaptation process, taking it seven day to fully become a Wendigo. During this time, it is known as a Wendigo Spawn.

A Wendigo can live with other Wendigo Spawn in its territory, but when it fully matures, the newer Wendigo goes searching for a new territory. They rarely fight over same land.

At first glance, an adventurer might mistake the Wendigo as a Zombie or a Ghoul. But unlike them, It is a Fiend, not an undead, and is far smarter, Being able to hunt and kill ease. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/2/2020 2:57:22 AM
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Habitat: Arctic

Darius_Argent

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