Medium Undead, Lawful Good
Armor Class 17 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +2, CON +4, WIS +2, CHA +4
Skills Perception +6, Stealth +3
Damage Resistances Necrotic
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The dracolich can breathe air and water.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Breath Weapons (Recharge 5–6). The dracolich uses one of the following breath weapons.

Lightning Breath. The dracolich exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath. The dracolich exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dracolich.

Krush

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