Medium Humanoid (Any Race), Chaotic Good
Armor Class 10
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
15 (+2)
Senses Passive Perception 10
Languages Common, Thieves' Cant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Quickdraw. The cowboy gets a +9 to initiative.

Shootout. At initiative count 20, the cowboy chooses a target. That target makes a Dc 15 wisdom save, on a fail that target can not go further than 50 ft (30 ft if the target is wielding a ranged weapon) of the cowboy, and if the target is further than that, they must use there movement to get there (dashing if needed).

Cowboy Charm. The cowboy has advantage on charisma checks.

 

Actions

Revolver. Ranged Weapon Attack: +5 to hit, range 170/680, one target. Hit: 12 (2d8+3) piercing damage.

Monster Tags: NPC

Habitat: DesertGrasslandHillUrban

DonnyDaGoblin

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