Unending Flier. The dragon does not ever have to land, and can sleep while flying.
Cloud Control. The dragon can make 5 square miles of its location cloudy as an action, but no storms exist within that area. In addition, the dragon can shape the clouds in any way it sees fit, creating shapes or even messages in the clouds.
Magical Resistance. The dragon has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can make two attacks: one with its bite and one with its tails.
Bite. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 30 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Gift of Flight. The dragon can breathe its breath on any number of creatures in a 30-foot cone, giving each creature a flight speed equal to their walking speed for 1 hour.
Gale Breath (Recharge 5–6). The dragon exhales a huge blast of in a 90-foot line that is 30-feet wide. Each creature in that area must succeed on a DC 20 Strength saving throw or be blown 300 feet back. If the creature hits any objects or any wall, the creature takes 35 (10d6) bludgeoning damage. If the object the creature hits is anchored down, the creature stops being pushed back. If not, the creature is knocked prone at the end of the 300 feet. If the creature succeeds on the saving throw, they are not pushed back.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Tailwind. The dragon moves its movement speed without provoking opportunity attacks.
Tail Attack. The dragon makes a tail attack.
Tempest (Costs 2 Actions). The dragon twists in a circle, creating a small whirlwind around it. Each creature within 15 feet of the dragon must succeed on a DC 20 Strength saving throw or take 42 (12d6) bludgeoning damage and be blown back 15 feet.
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