Multiattack. The captain makes three attacks: two with its Blade card and one with its Magic Card. Or the captain makes two ranged attacks with its Magic card.
Blade card. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
magic Card Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6+ 3) fire damage.
summon demon. the captain takes an action and deals 5 dmg to himself to summon one Dretch this will last half an hour and can only be performed twice a day.
invisibility. the captain can deal 5 dmg to himself as a bonus action to cast the invisibility spell at level one
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
it takes a lot to be the one to make deals with monsters so he gotta be quick and fast and be able to get out of trouble quick like
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