Flourish. The guard adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).
Practiced. The guard has advantage on ability checks and saving throws to resist being knocked prone.
Multiattack. The guard uses its tandem net and then makes one attack with its longsword, or makes two attacks with its longsword.
Tandem Net. If neither the guard or their partner are incapacitated, they can attempt to entangle a creature within 5 feet. The target must make a DC 16 Dexterity saving throw or become restrained. A target restrained by the net can use an action to make a DC 15 Strength or Dexterity check (target's choice) to break free. On a success, the target is no longer restrained by the net.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.
Tandem Mastery. Whenever a friendly creature within 30 feet of the guard that can hear it makes an attack, the guard can point out a weakness in the targets defense to give that creature advantage on the attack roll.
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