Armour Form. Ahriman's form turns pitch black and loses all facial features bar his eyes which go red. When in this state his natural armour becomes 22 and his hands become natural weapons. Armour form lasts for five minutes and can be used a number of times equal to Ahriman's con modifier per long rest. (Must be activated using legendary actions)
Many lives, one body. Ahriman has lived many lifetimes, with each lifetime lived he gains health in blocks of 25. Ahriman has lived 50 lifetimes, resulting in 1250 HP.
Regeneration. At the start of his turn, Ahriman heals up to the nearest 25 based on Many lives, one body. Ahriman can't heal any other way and once a block is totally destroyed he can't heal beyond the reduced amount without performing a special ritual.
Magic Resistance. Ahriman has advantage on saving throws against spells and other magical effects.
Multiattack: Ahriman can make two attacks with his rapier or natural weapons (if in his armour form)
Rapier. +12 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 7) Piercing damage.
Hand Crossbow. +12 to hit, range 30/120 ft., one target. Hit: 11 (1d6 + 7) Piercing damage.
Natural Weapons. +12 to hit, range 5 ft., one target. Hit: 19 (2d10 + 7) Piercing/Slashing damage.
Parry. Add 2 to your AC when targeted by an attack. This ability can't be used when in armour form.
Activate Armour Form (Costs 3 Actions).
Attack (Costs 2 Actions). Ahriman can make an attack with his rapier or natural weapons (if in his armour form)
Description
Ahriman is a 6 foot 3 inches tall dark skinned man with short cut black hair and a full beard. Typically he is dressed in a tailored black suit and has his rapier and hand crossbow at his hip,
Ahriman is typically a cocky man and this is how he prefers to handle business but if angered enough he has a tendency to have outbursts of rage that are usually resolved by him releasing his anger. Sometimes on a wall but most of the time on the object of his anger. While hotheaded, Ahriman know not to get into unneeded scuffles as that would be a waste of his power.
(For those wondering and/or those who have picked up on the similarities, Ahriman, along with my other creations, Everit the Evil Eye and Jiro the Slicing Shadow are heavily inspired by and are references to Full Metal Alchemist. Specifically the Homunculi Greed (Ahriman), Wrath (Everit) and Pride (Jiro).)
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