Large Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Sight and Smell. The Cranium Owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Innate Spellcasting (Psionics). The Cranium Owlbear's innate spellcasting ability is intelligence (spell save DC 13). It can innately cast the following spells, requiring no components::

  • At will: command, comprehend languages, detect thoughts
  • 1/day each: confusion, dominate monster

 

 

 

Actions

Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Illumination. As a bonus action, the Cranium Owlbear can shed dim light from its brain in a 5-foot radius, increase the illumination to bright light in a 5 to 20 foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light.

Description

A monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.

Habitat: Forest

FiscalCliff

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