Small Humanoid (Goblinoid), Neutral Evil
Armor Class 18 (chain shirt, shield)
Hit Points 58 (9d6 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +7
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin, Yeti
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Ice Walk. Arctic Goblins suffer no difficult terrain walking on ice.

Actions

Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Description

Hearty and built for the cold, arctic golbin bosses serve as an intermediate between arctic goblins and yetis. They have just enough charsima and strength to organize smaller groups of goblins.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2020 2:28:29 AM
5
3
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Coming Soon

Monster Tags: Goblinoid

Habitat: ArcticMountain

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