Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (studded leather armor, shield)
Hit Points 23 (3d6 + 13)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin, Yeti
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Ice Walk. Arctic Goblins suffer no difficult terrain walking on ice.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Artic goblins are small, greedy goblinoids that live in arctic regions. They live lives of raiding, pillaging, and thievery.  They usually are in service to yetis and arctic hobgoblins.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2020 2:20:27 AM
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3
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8/3/2020 2:29:19 AM
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Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

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