Legendary Resistance (3/Day). If the crabbasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The crabbasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the crabbasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the crabbasque is unaffected. On a 6, the crabbasque is unaffected, and the effect is reflected back at the caster as though it originated from the crabbasque, turning the caster into the target.
Siege Monster. The crabbasque deals double damage to objects and structures.
Multiattack. The crabbasque can use its Frightful Presence. It then makes five attacks: two with its claws and three with its legs. It can swap out one of its leg attacks with a Crush instead.
Claw. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage. If the target is a creature, it is also grappled. A grappled creature is restrained and can spend its action to attempt to escape the grapple (DC 20)
Leg. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 24 (4d6 + 10) piercing damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the crabbasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the crabbasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the crabbasque's Frightful Presence for the next 24 hours.
Crush. A creature grappled by the Crabbasque's claws must make a DC 20 Strength Saving Throw, taking 55 (10d10) Bludgeoning damage on a failed save, or half as much on a successful one. A creature reduced to 0 hit points by this is flung 30 feet away and automatically fail one death saving throw.
The crabbasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The crabbasque regains spent legendary actions at the start of its turn.
Attack. The crabbasque makes one claw attack or leg attack.
Shimmy Along. The crabbasque moves up to half its speed without triggering Attacks of Opportunity.
Crush (Costs 3 Actions). The crabbasque makes one claw attack and uses its Crush on the same target if the claw hit.
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