Gargantuan unknown, Unaligned
Armor Class 15 Hull
Hit Points 250 (1d10 + 250)
Speed 50 ft., 30 while sailing into the wind; 70 with the wind
STR
18 (+4)
DEX
7 (-2)
CON
15 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Creature capacity: 10 crew; 10 passengers

Cargo Capacity: 50 tons

Travel Pace: 5 miles per hour (120 miles per day)

Actions

On its turn the Sea Ghost take the move or turn actions below. It can't move without a crew or PC at the helm or if the helm is destroyed/disabled.

Move: The Sea Ghost can use its helm to move up to 50 feet.

Turn: The Sea Ghost can use its helm to turn moving forward 15 feet and 90 degrees port or starboard and then an additional 15 feet in the new direction. 

Description

Helm: AC 18 Hit Points 50

Sails: AC 12 Hit Points 100, -5ft. speed per 25 damage taken

GeeZeR_FroG

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