Armor Class
18
Structure
Hit Points
50
(1d10 + 50)
Speed
STR
1
(-5)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Senses
Passive Perception 1
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
On its turn the Sea Ghost take the move or turn actions below. It can't move without a crew or PC at the helm or if the helm is destroyed/disabled.
Move: The Sea Ghost can use its helm to move up to 50 feet.
Turn: The Sea Ghost can use its helm to turn moving forward 15 feet and 90 degrees port or starboard and then an additional 15 feet in the new direction.
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