Armor Class
12
Cloth
Hit Points
100
(1d10 + 100)
Speed
50 ft., 30 while sailing into the wind; 70 with the wind; -5ft. speed per 25 damage taken
STR
1
(-5)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Senses
Passive Perception 1
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Travel Pace: 5 miles per hour (120 miles per day)
Actions
On its turn the Sea Ghost take the move or turn actions below. It can't move without a crew or PC at the helm or if the helm is destroyed/disabled.
Move: The Sea Ghost can use its helm to move up to 50 feet.
Turn: The Sea Ghost can use its helm to turn moving forward 15 feet and 90 degrees port or starboard and then an additional 15 feet in the new direction.
Description
Comments