Large unknown, Unaligned
Armor Class 12 Cloth
Hit Points 100 (1d10 + 100)
Speed 50 ft., 30 while sailing into the wind; 70 with the wind; -5ft. speed per 25 damage taken
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Travel Pace: 5 miles per hour (120 miles per day)

Actions

On its turn the Sea Ghost take the move or turn actions below. It can't move without a crew or PC at the helm or if the helm is destroyed/disabled.

Move: The Sea Ghost can use its helm to move up to 50 feet.

Turn: The Sea Ghost can use its helm to turn moving forward 15 feet and 90 degrees port or starboard and then an additional 15 feet in the new direction. 

Description

 

 

GeeZeR_FroG

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