Medium Humanoid, Lawful Evil
Armor Class 15 (hide, shield)
Hit Points 30 (4d8 + 12)
Speed 25 ft., Swim 35 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (-1)
Skills Athletics +5, Nature +4
Senses Passive Perception 10
Languages Common, Terran
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Speak with Beavers. Beavers understand and obey the words of the beaverfolk. 

Fey Hatred. Beaverfolk have advantage on saving throws against fey.

Hold Breath. Beaverfolk can hold their breath for up to 2 hours.

Actions

Multi-attack. the Beaverfolk Foreman makes one attack with his battle-axe, and one with his bite.

Battle-axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+ 3) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  5 (1d4 + 3) piercing damage.

Description

The Beaverfolk Foreman is the head of a longhouse, and the most intelligent and most physically capable of the clan. He is also the director of logging operations.

Beaverfolk are a short, thick furred race created when a god quarreled with a group of dryads. as revenge, he created a race whose single purpose is to destroy sacred forests. They are skilled and efficient loggers, often felling a square mile of forest in a week, and build elaborate longhouses across rivers as an impressive but temporary homes.

Habitat: ForestHillSwamp

OsrikIronfisted

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