Medium Undead, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 34 (6d8 + 7)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
4 (-3)
WIS
7 (-2)
CHA
9 (-1)
Saving Throws DEX +4, CON +4, WIS +0, CHA +1
Skills Perception +4, Stealth +4
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Draconic but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon zombie can breathe air and water.

Undead Fortitude. If damage reduces the dragon zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Acid Breath (Recharge 5–6). The dragon zombie exhales acid in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Krush

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