Armor Class
17
(natural armor)
Hit Points
34
(6d8 + 7)
Speed
30 ft., Fly 60 ft., Swim 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
15
(+2)
INT
4
(-3)
WIS
7
(-2)
CHA
9
(-1)
Saving Throws
DEX +4, CON +4, WIS +0, CHA +1
Skills
Perception +4, Stealth +4
Damage Immunities
Acid, Poison
Condition Immunities
Poisoned
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages
Draconic but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The dragon zombie can breathe air and water.
Undead Fortitude. If damage reduces the dragon zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.
Acid Breath (Recharge 5–6). The dragon zombie exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
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