Armor Class
17
(natural armor)
Hit Points
53
(8d8 + 17)
Speed
30 ft., Burrow 15 ft., Fly 60 ft.
STR
18
(+4)
DEX
10
(+0)
CON
17
(+3)
INT
6
(-2)
WIS
7
(-2)
CHA
11
(+0)
Saving Throws
DEX +2, CON +5, WIS +0, CHA +2
Skills
Perception +4, Stealth +2
Damage Immunities
Lightning, Poison
Condition Immunities
Poisoned
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages
Draconic but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the dragon zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.
Lightning Breath (Recharge 5–6). The dragon zombie exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
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