Medium Humanoid (Human), Chaotic Evil
Armor Class 13 Natural
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
14 (+2)
Skills Perception +5
Damage Resistances Fire, Necrotic
Senses Passive Perception 15
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Drawn to the Flame. When the mage starts its turn
within 10 ft. of a Illusionary Candle, it summons 2
(1d4) Boneguards within 20 ft. of the candle. It also
has advantage on spell attack rolls and creatures
have disadvantage on saving throws against its
spells until the end of its turn.

Actions

Flickering Flame. Ranged Spell Attack: +5 to hit,
range 120 ft., one target. Hit: 11 (2d10) fire
damage and the target is Blinded until the start of
the student's next turn.

Skin Like Wax. A creature within 60 ft. must
succeed on a DC 13 Constitution saving throw or
take 7 (2d6) fire damage plus 7 (2d6) necrotic
damage and the affected creature believes its skin
is melting from its bones. On a success, take half as
much damage.

tnewt20

Comments

Posts Quoted:
Reply
Clear All Quotes