Drawn to the Flame. When the mage starts its turn
within 10 ft. of a Illusionary Candle, it summons 2
(1d4) Boneguards within 20 ft. of the candle. It also
has advantage on spell attack rolls and creatures
have disadvantage on saving throws against its
spells until the end of its turn.
Flickering Flame. Ranged Spell Attack: +5 to hit,
range 120 ft., one target. Hit: 11 (2d10) fire
damage and the target is Blinded until the start of
the student's next turn.
Skin Like Wax. A creature within 60 ft. must
succeed on a DC 13 Constitution saving throw or
take 7 (2d6) fire damage plus 7 (2d6) necrotic
damage and the affected creature believes its skin
is melting from its bones. On a success, take half as
much damage.
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