Medium Undead, Lawful Good
Armor Class 17 (natural armor)
Hit Points 33 (5d8 + 11)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
6 (-2)
WIS
7 (-2)
CHA
11 (+0)
Saving Throws DEX +2, CON +5, WIS +0, CHA +2
Skills Perception +4, Stealth +2
Damage Immunities Lightning, Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Draconic but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon zombie can breathe air and water.

Undead Fortitude. If damage reduces the dragon zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Breath Weapons (Recharge 5–6). The dragon zombie uses one of the following breath weapons.

Lightning Breath. The dragon zombie exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath. The dragon zombie exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon zombie.

Krush

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