Medium Undead, Chaotic Good
Armor Class 16 (natural armor)
Hit Points 17 (3d8 + 4)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
7 (-2)
CHA
9 (-1)
Saving Throws DEX +2, CON +4, WIS +0, CHA +1
Skills Perception +4, Stealth +2
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Draconic but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the dragon zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5–6). The dragon zombie uses one of the following breath weapons.

Fire Breath. The dragon zombie exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The dragon zombie exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2020 11:00:03 PM
1
0
1
Coming Soon
Krush

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