False appearence. When the crawler monolith stays completely still, it appears as a normal monolith.
Spellcasting. (At will) Eldritch blast, Shape water
1st level (3 slots) Chaos bolt
Multiattack. The crawler monolith makes either 2 Eye ray attacks, 2 Kick attacks, or 2 Stomp attacks.
Eye ray. +5 to hit. 1d4+1 fire dmg.
Kick. The target must succeed on a DC 13 dex. (Acrobatics) saving throw or take 1d8-1 bludgeoning dmg, be knocked 20 feet in a direction of the DM's choice, and be knocked prone.
Stomp. +3 to hit. The target must succed on a DC 12 dex. saving throw or take 4d10+5 bludgeoning dmg and be incapacitated for the next 1d4 turns.
Trigger: The crawler monolith is spoken to in celestial or deep speech.
Result: The crawler monolith will obey any command spoken to it if the language is celestial or deep speech.
Description
A towering monolith with four arms for legs, covered in arcane glowing runes, with a large eyeball that shoots out burning blasts of fire. It was created in a time before time by cthulhu or some other nameless elder god. it wanders the land in search of its creator, and will one day find it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/5/2020 1:59:44 AM
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5
|
1
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5e
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Coming Soon
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