Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the Bell Hopper can't constrict another target.
Gunk shot (Recharge 1). Ranged Weapon Attack: +4 to hit, reach 18 ft., 3 creatures. hit: 10 (2d8 + 4) poison damage. each creature within range must take a DC 18 saving throw taking (2d8 + 4) damage on a failed save and gaining the [condition]poisoned[condition]
Description
The Bell Hoppers are Timid but chaotic creatures that are found mostly in forests and swamps. they always assume creatures are stronger then themselves to increase chances of survival so they are very timid near other species and usually don't interact but observe them from afar but on rare occasions they bond with other races and develop a friendship when this happens they tend to be less timid and more chaotic often pranking and tricking their new found friend. bell hoppers appear to be large frog or lizard like creatures with some kind of tuba like horn coming out of there head in replace of their ears that spiral down there neck and into there mouth these connect to their lungs and there mucus organ which allows them to blow loud sounds and shoot gunk out of them. compared to other creatures in there region bell hoppers aren't fairly strong so they use the horns on their head to create a loud sound causing other creatures and would be predators to vacate the area assuming a bigger creature is coming through so they stay clear of them. as mentioned earlier bell hoppers have a mucus organ which they use to defend themselves by shooting gunk out of their tuba like organ and hitting other creatures, they can also secrete said mucus out of their body for a poisonous armor
Previous Versions
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8/5/2020 2:22:08 AM
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Coming Soon
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