Medium Humanoid, Neutral Good
Armor Class 12
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws WIS +5
Skills Arcana +5, Insight +8, Perception +6
Damage Resistances Psychic
Senses Truesight 30 ft., Passive Perception 16
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Eyes of the Universe. The astralite has advantage on Wisdom (Insight) checks to discover if a creature is lying. Other creatures also have disadvantage on Charisma (Deception) checks to lie to the astralite.

Strange Mind. The astralite has advantage on saving throws against being charmed or frightened. The astralite also can't be put to sleep unwillingly by magic.

Actions

Multiattack. The astralite makes one mace attack and uses its Weird Insight.

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Weird Insight. The astralite targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the astralite’s Wisdom (Insight) check. If the astralite wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2020 8:52:36 PM
2
1
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Coming Soon

Monster Tags: NPChumanoid

ShoeboxV2

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