Medium Humanoid (Any Race), Lawful Evil
Armor Class 15 (leather armor)
Hit Points 18 (3d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +3, CHA +6
Skills Intimidation +8
Damage Resistances Ranged Attacks
Condition Immunities Charmed, Petrified
Senses Passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

American Resistance (2/day).  Bandit Keith uses his innate American will to dodge any magical attack made on him.

Actions

Multiattack.  Bandit Keith casts one of his innate spells and then makes 2 attacks with his Scimitar and 1 attack with his knife.

Scimitar.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Knife.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 4 (1d6) slashing damage

Invisible Gun.  Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Reactions

Opportunity Attacks.  When a target walks out of battle without disengaging first, Bandit Keith can take 1 action with his Scimitar on them.

Description

Bandit Keith is the embodiment of America, and has but one goal in life, to make it. It has been the dream of every Keith to make America since their birth and are even willing to take on the world to do this.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Fort_Rhino

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