Medium Undead, Lawful Evil
Armor Class 17 (natural armour)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
17 (+3)
INT
6 (-2)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws CON +6, WIS +5
Skills Athletics +4, Perception +5
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages The languages it knew in life
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The skeleton's innate spellcasting ability is Wisdom (spell save DC 13). The skeleton can innately cast the following spells, requiring no material components:

1/day: blur, invisibility (self only), mind spike, silence

Actions

Multiattack. The skeleton makes two shortsword attacks or two shortbow attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) psychic damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Description

VARIANT: THOROUGH CORRUPTION

Sometimes, the corruption of a skeleton doesn't just manifest in psionic ability. These skeletons' forms have physically warped along with the undead energy that keeps them standing, resulting in disturbing mutations. The skeleton gains the following trait:

        Thorough Corruption. Roll a d6 or choose one of the following options:

1. Third Arm. The skeleton can make three shortsword attacks, instead of two, when it uses multiattack.

2. Overgrown Ribcage. The skeleton's maximum hit points increases to 45 (6d8 + 18) and its armour class increases to 19.

3. Sticky Secretion. The skeleton has advantage on grapple checks, a creature grappled by it is also restrained, and it can make a grapple check in place of a shortsword attack when it uses mulitattack.

4. Corrosive Touch. The skeleton gains the corrosive touch action (detailed below) and can use it in place of one shortsword attack when it uses multiattack. In addition, the skeleton can cast acid splash (2d6 poison damage) at will using its innate spellcasting.

5. Ethereal Form. The skeleton can cast blink at will using its innate spellcasting.

6. Freezing Aura. Any creature that begins its turn within 10 feet of the skeleton must succeed on a DC 16 Constitution saving throw or take 7 (2d6) cold damage. In addition, the skeleton can cast sleet storm 1/day using its innate spellcasting.

Corrosive Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) acid damage. If the target is wearing metal armour or a metal shield, that object (if the target is wearing both, it chooses which is affected) takes a permanent and cumulative -1 penalty to the AC it offers. Armour reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.

Habitat: Urban

viab33

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