Large Fey, Neutral Good
Armor Class 14 Natural Armor
Hit Points 60 (7d10 + 21)
Speed 80 ft.
STR
19 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws DEX +5, WIS +4, CHA +3
Skills Acrobatics +6, Athletics +6, Perception +8
Senses Darkvision 60 ft, Passive Perception 16
Languages Common, Elvish, Sylvan Understands but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Senses. The horse has advantage on perception checks that rely on hearing and sight. 

Evasion. If the horse is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the horse instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. 

Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Fey Ancestry. The horse has advantage on saving Throws against being charmed and magic cannot put it to sleep. 

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Description

These majestic horses are bred by Elves and descendants of creatures from the Fey Wild. 

Habitat: ForestGrasslandHill

Ace88

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