Keen Senses. The horse has advantage on perception checks that rely on hearing and sight.
Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Fey Ancestry. The horse has advantage on saving Throws against being charmed and magic cannot put it to sleep.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Description
These majestic horses are bred by Elves and descendants of creatures from the Fey Wild.
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