Nimble Escape. The carlos can take the hide action and the disangage action as a bonus action.
Magical Hover. The Carlos can use a bonus action to hover up to 20 ft. At the end of its next turn, Carlos falls to the ground, knocked prone, if were not on the ground already.
Reactive Wings. Once falling, Carlos can cover itself with magical energy, taking half a fall damage it should.
Wand Of Carlos. Carlos carring a magical wand made of gold and has a glass "egg" statue on top of it, the wand wieght up to 10 IBS. While carring the wand, Carlos has advantage on saving throws against spells and other magical effects, its wand attack is +2 magical and it can cast spells depend on how many charges it use. The wand has 5 charges, each spell it cast cost a diffrent amount of charges: the charges regainarate after Carlos finishing along rest.
Sleep (2 charges), fire bolt (1 charge, Lv 1), mage hand (1 charge), shield (2 charges).
Multiattack. Carlos makes two wand attacks.
Wand Of Carlos +2. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Choclate Cone (Recharge 5-6). Carlos releases out of its wand a splashing hot choclate at a 10 ft cone. Each creature in that area must make a DC 14 Dexterity saving throw or take 14 (4d6) fire damage, or half as much damage on a succeessful one. The target is restrained (escape DC 13), another can try to free it by dealing at least 5 damage to it. If the creature deals fire damage, the trapped creature is free but it takes 3 (1d6) fire damage, additionly, if it deals cold damage, the trapped creature has disadvantage on the ability check and other creatures trying to free need to deal 8 damage on a single turn, the effect lasts until Carlos's next turn.
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