Shapeshift. (Human and Gator hybrid form) Immune to non-silver and non-magical bludgeoning, piercing, and slashing damage.
Lunge. When in shallow water (less than 50ft deep) or stealthed, Weregator can move an additional 15ft towards target creature as a bonus action.
Death Roll. If a creature is grappled in water, a grappled target has disadvantage on saving rolls.
Swamp Thing. Has advantage on saving throws in a swamp environment
Multiattack. Weregator can bite and tail slam in the same turn.
Bite. Melee Attack: +7 to hit, reach 5 ft., 1 target. Hit: (1d10 + 3) piercing damage. Target creature is grappled upon successful bite. Target creature must pass a DC 15 STR/DEX (whichever is higher) check to break free of grapple. While target creature is grappled, it takes an additional half bite damage every round.
Tail Whip. : +7 to hit, range 10 ft., 3 targets (if next to each other). Hit: 1d6 + 6 bludgeoning damage. Target creature must perform a DC 15 STR check is pushed 10ft. If creature is medium or smaller, must pass a DC 13 STR check or be knocked prone.
Spear/Sword. +7 to hit, range 15ft, 1 target, 1d6+4 piercing
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