Huge Aberration (Demon), Chaotic Evil
Armor Class 15 Plate (Fused and too small to cover entirely)
Hit Points 132 (12d12 + 48)
Speed 40 ft., climb 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
5 (-3)
WIS
5 (-3)
CHA
14 (+2)
Saving Throws STR +8, CON +7
Skills Athletics +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Senses Blindsight (60 feet), Passive Perception 7
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. The Blood Beast has advantage on attacks against creatures that suffer from a hemorrhaging wound. Additionally, the Blood Beast can us its action to dash and make a single Barbed Claw attack

Hemorrhaging Wound. A creature suffering from a hemorrhaging wound has to make a Constitution Saving Throw at the end of its turn. On a fail the hemorrhaging wound pertains and the critical hit range of creatures attacking the creature that suffers a hemorrhaging wound is modified by 1

 

Actions

Multiattack. The Blood Beast makes either 3 attacks with its Spiked Claws, 1 attack with its Spiked Claws and 1 attack with its Barbed Claw or uses its Gore Scream.

Spiked Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 5) slashing damage.

Barbed Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 17 (2d10 + 5) slashing damage. Applies Hemorrhaging Wound on a successful hit

Gore Scream. Constitution Save DC: 15, range 60 ft. cone, Fail: 22 (4d10) thunder damage on failed save and suffering a hemorrhaging wound or half as much damage on a successful one. 

Monster Tags: Demonabberation

Habitat: ArcticMountain

muffin_92

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