Blood Frenzy. The Blood Beast has advantage on attacks against creatures that suffer from a hemorrhaging wound. Additionally, the Blood Beast can us its action to dash and make a single Barbed Claw attack
Hemorrhaging Wound. A creature suffering from a hemorrhaging wound has to make a Constitution Saving Throw at the end of its turn. On a fail the hemorrhaging wound pertains and the critical hit range of creatures attacking the creature that suffers a hemorrhaging wound is modified by 1
Multiattack. The Blood Beast makes either 3 attacks with its Spiked Claws, 1 attack with its Spiked Claws and 1 attack with its Barbed Claw or uses its Gore Scream.
Spiked Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 5) slashing damage.
Barbed Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 17 (2d10 + 5) slashing damage. Applies Hemorrhaging Wound on a successful hit
Gore Scream. Constitution Save DC: 15, range 60 ft. cone, Fail: 22 (4d10) thunder damage on failed save and suffering a hemorrhaging wound or half as much damage on a successful one.
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