Medium Aberration, Chaotic Evil
Armor Class 12 Natural
Hit Points 108 (9d8 + 63)
Speed 40 ft., Burrow 80 ft., Swim 60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
25 (+7)
INT
10 (+0)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws DEX +4, CON +9
Damage Resistances Cold, Fire, Necrotic
Damage Immunities Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Paralyzed, Poisoned, Stunned
Senses Blindsight 40 ft., Darkvision 60 ft, Passive Perception 14
Languages Common, Undercommon (the Baneling can understand but not speak)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Outlast (Lesser). Every time an attack roll to hit the baneling hits, the baneling adds 1 to its AC.

Arrogance (Lesser). Every time an attack roll to hit the baneling misses, the baneling subtracts 1 from its AC.

Actions

Multiattack. The Baneling makes two attacks per turn, a Claw Slash and a Bite.

Claw Slash. Melee Weapon Attack. +12 to hit, reach 5 ft., 1 target. Hit: 17 (4d6 + 5) slashing damage. DC 13 CON save, 30 (6d10) poison damage on a fail, halved on a success.

Bite. Melee Weapon Attack. +12 to hit, reach 5 ft., 1 target. Hit: 23 (6d6+5) piercing damage.

Legendary Actions

The Baneling gets 2 legendary actions which recharge at the end of its turn.

Attack (Costs 1 Action). The Baneling makes one claw attack.

Move (Costs 1 Action). The Baneling moves up to half it's movement without provoking attacks of opportunity.

Description

An infantile version of the dreaded Hero's Bane, the Baneling is smaller, with softer and less articulated scales. Its venom is delivered in smaller doses, and the organ for producing the Death's Head Cloud has not yet developed fully. However, it's smaller size allows it to move much faster than adults.

When attacked, they produce a hideous shrieking sound that can be heard for miles, summoning their parents to their defense.

Habitat: MountainUnderdark

Sygildryn

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